Underspace Demo 1.100 Changelog


Welcome starchasers, one and all, to the release of our latest space-age high-tech stormed-up demo for Underspace. This represents the first steps towards a release build, mainly in that it's more focused on polish than content additions. Still, it comes with a huge amount of quality of life changes and bugfixes. 

As always, you can join your fellow spacers and get more moment-to-moment updates on our Discord. Onto the patch notes!


KNOWN ISSUES

  • Interior models for ships, stations, and planets, are currently untextured or unimplemented.
  • Voice acting is currently unimplemented.
  • Some ships may be missing dodge graphics and painting maps.
  • Joystick and controller support vestigial and more or less not implemented and having a controller plugged in can introduce weirdness.


NEW CONTENT & FEATURES

  • All flyable ships now possess the ability to dodge! Double tap a strafe directional key to do this. Note that dodging consumes thrust charge, with better thrusters able to consume less.
  • More reliable navigational elements added for the UI.
  • Hazard UI now shows the level of storm you’re at, the amount of radiation damage you’re taking, and the number of missiles/mines targeting you.
  • Full overhaul of the ship painting and decal system. 
  • Garages are now marked when close to them, and the player can swap to any ship at any shipyard.
  • New explosions for larger ships, such as Doomsdayer gunboats and Dronic Kings.
  • New textures and graphics for hangars, missiles, drones, gates, enemies, and more.
  • Starchaser chapters can be joined at various data centers and chapterhouses!
  • Taxi services are now available on planet Vauldric!
  • More powerful ship scanners can detect and display hazards, animals, mimics, and more!
  • Added a chase AI system: Entering formation with hostile targets will cause your autopilot to automatically follow them!


CHANGES & BUGFIXES

  • Rebalanced NPCs during initial campaign missions to be easier for the player.
  • Rebalanced prices of various equipment to reflect expected player strengths and cost.
  • Fixed issues with various quests and missions not completing.
  • Recoded billboard shaders to be much more readable.
  • Pirate gunboats have much better colliders.
  • Fixed issue where Karbelle’s quests couldn’t be completed.
  • Fixed issue where NPCs would randomly decide to become immortal.
  • Fixed issue where entering lanelines at weird angles would cause similarly weird effects.
  • Tutorial popups during the initial campaign mission are much more in-depth.
  • Various wrecked ships have had their UVs fixed.
  • Fixed issues where some console commands didn’t work.
  • Rebalanced how damage for beam weapons is calculated, making them much more forgiving and more accurate.
  • Fixed issue where fog transitions in nebulas, particularly with storms, were very sudden.
  • Reduced overall filesizes of the game and its demos.
  • Improved NPC following code.
  • Bandits now automatically become hostile after a certain point during highway robberies. 
  • Fixed issue where ships couldn’t be properly restocked.
  • Inventory UI now reflects various elements: including class of equipment equipped, and max amount of repair items or ammunition allowed.
  • Fixed a few duplication exploits via the storage system.
  • Fixed several mislabelled service stations.
  • Added new dialogue for beating several very high level enemies in a quest.
  • And many more bugfixes.

Files

Underspace Demo 2.55 PC 2 GB
Version 12 May 06, 2022

Get Underspace

Comments

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Ugh, I hate double-tap dodging. Its bad enough to ruin a game.

Worst most annoying mechanic in UT2k4 both in how it makes characters jerk suddenly with no anticipation but worst of all how it requires tapping the keys to activate it. Tapping is prone to accidental activations and also gives me carpal tunnel after a while.

Add anticipation delay to dodging, a smooth start (ease-in curve) to make it less jerky and make the control input be instead "Press dodge key + direction tap once" to dodge in desired direction. These steps would solve the issues nicely.