Underspace Demo 2.40 Changelog
Underspace » Devlog
Welcome Starchasers! This is our first new demo since our publisher announcement, and while there are a lot of bugfixes and feedback incorporated, there's a lot of new goodies as well. Take a look!
Of note is that while these new random missions have been tested, there can always be strange unforeseen consequences. Prepare for those.
KNOWN ISSUES
- Voice acting is currently unimplemented, unbalanced, or placeholder for several quests and dialogue lines.
- Interior detailing on many rooms are not in.
- Joystick and controller support vestigial and more or less not implemented and having a controller plugged in can introduce weirdness.
- Trading in ships may have a UI mismatch between ammunition counts on a ship and the actual ammunition.
NEW CONTENT & FEATURES
- First drafts of random faction missions for all factions in the demo! Stop runaway trains, clear ancient minefields, commit corporate espionage, and more!
- First detailing passes on many station bars and taverns
- Starchasing chapters! You can now join and rank up with these syndicate-style folk, who offer rewards for completing challenges and activities in game.
- Voiced HUD effects. Meet MOIRA, the Union’s personal in-game assistant, who will inform you of hazards, actions, and more.
- New game options, including options to enable MOIRA, override her with a custom assistant, have music play on lanelines, and more.
- New details for trains on Planet Vauldric.
CHANGES & BUGFIXES
- Your ship will naturally move out of the way of other ships on lanelines, and ships won’t spawn behind you when exiting said lanelines. I’ve had my fill of laughing as people get rearended by a space hauler.
- Waypoint markers on lanelines now correctly show which way you are meant to enter a laneline to follow a path.
- Enemy chasing has been removed as a default mechanic. The keybind still exists, but players would get confused.
- Keybinds can now be remapped on certain categories without having to worry about unbinding other keys.
- Shift, alt, ctrl, and other keys can be used as keybinds now.
- Missions now give more detailed objectives in the objective UI window.
- Players can now intimidate service ships during assassination missions.
- Added new opening graphics to the title screen.
- Storms will not start surging and changing until after the into is over.
- Changed several default volume settings and sounds to be less loud.
- Battleship Caladan now has laser turrets. Have fun.
- Improved several aspects of the opening cutscene a bit.
- Shipdealers now show pictures of the ships you can buy.
- Fixed issue where asteroids would stop working.
- Fixed issue where lightning in nebulas would have weird graphical artifacts.
- You can now use the quick equipment menu to fire all your missiles at once. Rejoice!
- Fixed softlocks occurring from various random missions.
- Fixed issue where players couldn’t open menus after the intro was over.
- Fixed issues where NPCs without missiles could use missiles, or NPCs with missiles would use missiles too much.
- Fixed several flickering cityscape models.
- Fixed issue where spacetrains would spawn with the wrong amount of health.
- Fixed several internal softlocks.
Files
Underspace Demo Beta 1.32.1 PC 2.7 GB
Version 23 Oct 24, 2023
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Underspace
An open world lovecraftian spacefighter RPG. Explore a handcrafted galaxy of secrets, storms, and adventure.
Status | In development |
Author | Pastaspace Interactive |
Genre | Role Playing |
Tags | Action RPG, Exploration, Flight, Lovecraftian Horror, Moddable, Multiplayer, Open World, Space, Space Sim, Story Rich |
Languages | English |
More posts
- Underspace Demo 2.35 ChangelogSep 17, 2023
- Underspace Demo 2.25 ChangelogJul 08, 2023
- Underspace Demo 2.20 ChangelogMay 05, 2023
- Underspace Demo 2.1 ChangelogJan 06, 2023
- Underspace Demo 2.05 ChangelogNov 04, 2022
- Underspace Demo 2.0 ChangelogSep 01, 2022
- Underspace Demo 1.100 ChangelogMay 06, 2022
- Underspace Demo 1.95 ChangelogJan 06, 2022
- Underspace Demo 1.9 ChangelogNov 05, 2021
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